A virtual reality experience.



A demo of Sony’s PlayStation VR headset, due out in October, was mostly devoted to games ranging from space shoot-em-ups to family puzzle games. A lot of them were enjoyable, but few were as dramatic as “The Deep,” which had me shaking alone in a dimly lit shark cage while what felt like the real thing circled outside.

I had a similar moment playing “Until Dawn: Rush of Blood,” a horror game set in a zombie-infested amusement park. (Yes, it was a lot like the finale to “Zombieland,” just like “The Deep” bore more than a passing resemblance to an up-close-and-personal version of “Jaws.”) I knew the zombies weren’t really rushing at me through the darkness, but I couldn’t help ducking anyway.My VR experiences to date have mostly been interesting, but still not entirely compelling. It’s clearly a medium in its infancy, and creators are still devising new storytelling techniques that can exploit the technology’s power. But it’s impossible to deny the technology’s underlying potential.

Maybe it’ll even help me lose my fear of roller coasters one day.

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